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My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.
Product Design and 3D Modelling
A collection of 3D models created for projects over the years. Mainly created using AutoCAD software.


Grass to Growth - Capstone Project
This is a summary of the project presented on the homepage of this website (more information and a deeper dive into my process can be found with the buttons at the bottom of the home page or through the blog tab which showcases the entire 3.5 month journey of developing Grass to Growth).
Capstone Project - Received the Outstanding Award from the University of Auckland for "Excellence in advanced capstone project showing impeccable design skills that are evident in all deliverables."
Habitats are essential for all living organisms. As human habitats increase through urbanisation, other spaces are being underutilised and/or destroyed, resulting in a lack of habitats placing local non-human species at risk. The research question “How might we develop urban spaces with the help of Football to mutually benefit multiple natural species?” was used throughout this project, following a quantitative experimental research methodology alongside the Design for Conservation Methodology. Through New Zealand's love for sport and my own personal interests, Grass to Growth uses specially designed seed-planting studs to transform under-utilised green urban spaces into habitats for local at-risk species alongside a curated casebook highlighting sustainable improvements for local football clubs.
Disclaimer: Grass to Growth products are designed for use on under-utilised urban spaces, not for use on football pitches / fields.
Capstone Project - Received the Outstanding Award from the University of Auckland for "Excellence in advanced capstone project showing impeccable design skills that are evident in all deliverables."
Habitats are essential for all living organisms. As human habitats increase through urbanisation, other spaces are being underutilised and/or destroyed, resulting in a lack of habitats placing local non-human species at risk. The research question “How might we develop urban spaces with the help of Football to mutually benefit multiple natural species?” was used throughout this project, following a quantitative experimental research methodology alongside the Design for Conservation Methodology. Through New Zealand's love for sport and my own personal interests, Grass to Growth uses specially designed seed-planting studs to transform under-utilised green urban spaces into habitats for local at-risk species alongside a curated casebook highlighting sustainable improvements for local football clubs.
Disclaimer: Grass to Growth products are designed for use on under-utilised urban spaces, not for use on football pitches / fields.


Waste To Wonder - Recycling play kit
This Waste to Wonder kit uses hands on activities to educate children about marine conservation and re-purposing waste. Students will listen to a Snapper story and craft a light-up Snapper fish made of waste materials. The aim of this kit is to help children understand the importance of our mighty Tāmure in Auckland's Hauraki Gulf and how overfishing and waste are impacting marine ecosystems. This kit also teaches children to re-imagine waste and helps develop an environmentally conscious mindset. Students are encouraged to bring in their own waste materials for the activity.
Created alongside Clara Schroeder
Created alongside Clara Schroeder


Graphic Design
Graphic design work - Working for local Football Clubs creating social media graphics, as well as packaging graphics, and graphical work for projects.


Assistive Technology Design - Hush Headphones
Hush was a project created for Design 243 - Design and Assistive Technologies. The assignment brief required us as a team to research and develop an assistive technology. Hush Headphones are selective noise-cancelling earbuds that can be programmed to nullify specific sounds and frequencies using destructive interference to reduce the risk of audiological triggers for people with PTSD. Within this project, I developed the Hush concept and researched PTSD and physics concepts to ensure our project was feasible and show how it would function. I also created the logos for our promotional work.


Game Design: RoBattle Bots - Designing with Autonomous Technologies
RoBattle Bots is a multi-player Bluetooth-controlled robot game. Each robot is fitted with a popper on one of its wheels. This popper jabs back and forth with the movement of the robot's wheels. Each robot is also fitted with several balloons on its rear. The aim of the game is to pop the opposing robots' balloons without letting them pop yours. Each set comes with two arenas, one for a maze-like race to pop a balloon in the center, and the other for balloon battles where you are looking to pop each others balloons. I coded the robots, created the idea for the game, and was group leader for this project.


Technical Drawings and Detailed Models
A collection of models and technical drawings from my design work.


The Grape Stuff - Design for the Natural Environment
The Grape Stuff was a group project where we looked to transform the waste created by the winery industry into a strong grape husk spirit that was popular in Italy. I was co-leader of the group and ran the environmental and economic research side of the project, as well as our stakeholder interactions.
Our solution is a mobile grape husk spirit brewing EV truck which will travel around participating wineries on Waiheke Island to collect grape marc. We will utilise an electric food truck to minimise our carbon footprint, which will have a solar panel on the roof to optimize renewable energy. The truck will feature its own distilling kit on board to reduce the need for new infrastructure and allow wineries to share the process. Our primary objective is to minimise our environmental impact by utilising recycled glass bottles to package our product.
Following the distilling process, our truck will then travel around Waiheke basing itself outside wineries and selling the product to tourists and visitors. Our main target audience consists of domestic and international tourists who are looking for new experiences, souvenirs and gifts.
Our solution is a mobile grape husk spirit brewing EV truck which will travel around participating wineries on Waiheke Island to collect grape marc. We will utilise an electric food truck to minimise our carbon footprint, which will have a solar panel on the roof to optimize renewable energy. The truck will feature its own distilling kit on board to reduce the need for new infrastructure and allow wineries to share the process. Our primary objective is to minimise our environmental impact by utilising recycled glass bottles to package our product.
Following the distilling process, our truck will then travel around Waiheke basing itself outside wineries and selling the product to tourists and visitors. Our main target audience consists of domestic and international tourists who are looking for new experiences, souvenirs and gifts.


3D Character Design and Augmented Reality work
Projects for Design 241 - Designing with Augmented Reality. Both of these projects were created as a group, as we looked to rebuild a childhood memory with modern twist, turning a playmat into an AR Auckland Experience, as well as transform the University of Auckland Design Space into an AR experience that featured different stylised 3D models of the members of our group. Each member rigged and animated their models to interact with the user and create a unique AR experience.


Future of Football Advertising - DES231
This project built on the scenario developed previously, where football marketing and advertising have taken over completely. This Artifact showcases a new take on stadium seating and how holographic adverts could be projected around the stadium during the game.


Future of Kit Sponsors - DES231
The football world is as much a business as it is a sport. The money and marketing side has been following an exponential increase since the game went professional. Nowadays, money rules the world. Financial takeovers and ridiculous sponsorship deals have led to clubs becoming world beaters, and critical assets to some of the biggest companies on the planet. My insight “Football kits will be
animated onto the wearer so they can rotate designs and the visible sponsor during the game to increase the revenue of the sport by 2040” was formulated from data collected to date, that provides evidence of a continual exponential rise in the money for main shirt sponsors in Europe's top 5 leagues.
animated onto the wearer so they can rotate designs and the visible sponsor during the game to increase the revenue of the sport by 2040” was formulated from data collected to date, that provides evidence of a continual exponential rise in the money for main shirt sponsors in Europe's top 5 leagues.


Virtual Reality Design: First (V)Responders Hub - Design for Communities and Wellbeing
The First (V)Responders Hub is a virtual space for first responders to help with the stigma around their mental health and the lack of help and awareness surrounding it. During this assignment, we spoke to first responders and researched their livelihoods and found that there was a massive stigma around their mental health; it wasn't told about or addressed due to them not wanting to seem unfit or weak. With this in mind, I came up with the idea of creating an anonymous, safe space for first responders, where they could indulge in activities to help with their mental well-being, as well as their spiritual, physical, and social well-being, without having to worry about being seen as weak or unfit. Through the help of my team, we created a prototype of this space, which is shown here. I was the group leader overseeing our project's research and made the Virtual Space using Mozilla Hubs.


Apparel Design
During my time working at SignProject I was tasked with designing merchandise and employee uniform for Waterbar in Napier, and now they’re available for public purchase!
I was very lucky to work alongside David Williams who gave me a lot of freedom with this design, while also sharing his knowledge on different programs and image styles.
I was very lucky to work alongside David Williams who gave me a lot of freedom with this design, while also sharing his knowledge on different programs and image styles.


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